generally nice, but hampered by fatal flaws. 1: you shoot way above where the target pointer is, making it useless. 2: movement is floaty and there's very little to no air control, not the best for a first person platformer. If you accidently land on one of the water dispensers instead of the platform, you're as good as dead because any movement will fling you off the platform. 3: you constantly get stuck in the floor without any way to unstuck except "exit to menu". Twice I got stuck before the third area. Not bothering any more
Enjoying the game, but I think it could really use some quality-of-life features, namely:
Slight acceleration on movement, as the instant speed change feels uncomfortable.
Mid-air movement control, because it helps a ton in a first-person shooter game, especially when platforming is involved, and making any mistake with aiming your jump puts you so far back. Take this platform as an example. If I miss this jump, I will be sent back all the way to the last checkpoint I reached. Do I jump? Do I just walk off of the platform? Do I sprint off of the platform? The fact that I have no idea which to do, and will get punished for choosing incorrectly, makes me frustrated as a player. If you want an example of good mid-air control, refer to almost any other first-person shooter game. Also, I figured out (by missing the platform) that (1), the platform is bouncy, despite zero indication of such, and (2) what it wanted me to do was to hold W until I safely reached the platform on the other end. And it took me a minute to get back to where I was.
Ability to look farther up or down. I can't count how many times I've wanted to shoot someone in a cool way by jumping over them in slow motion and shooting them from above, just to realize I can't because the player character seemingly has severe back issues.
The lasers are so slow that they're not really even an obstacle, but just a way to slow you down (unless you happen to accidentally jump towards them, in which case you have zero way to stop yourself from hitting them). I feel that they should be up for a maximum of two or three seconds, while staying off for a similar amount of time.
Fixed spelling and grammatical errors :P.
Invincibility frames. Basically, the player should have some sort of damage invulnerability for a short time after being hit. This makes it so that if I so happen to be hit by three enemies at once while I'm busy focusing on another enemy, I don't lose the game instantly.
Please make it so that losing a life will respawn you a small distance behind where you died, and losing all three lives sends you back to the most recent checkpoint. With how easy it is to die in this game, it isn't fun to lose all of your progress because you missed a jump and got hit twice at the same time.
I really appreciate your comment, I completely agree with all the feedback. I'm working on a pretty big update to the game, because it's a game I made a long time ago and I didn't have much experience back then. I opened the project recently because I'm getting a lot of feedback, and looking at the code of the project I've seen several bad practices that I have to change, especially for a paid game and mechanics to redesign and improve.
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generally nice, but hampered by fatal flaws. 1: you shoot way above where the target pointer is, making it useless. 2: movement is floaty and there's very little to no air control, not the best for a first person platformer. If you accidently land on one of the water dispensers instead of the platform, you're as good as dead because any movement will fling you off the platform. 3: you constantly get stuck in the floor without any way to unstuck except "exit to menu". Twice I got stuck before the third area. Not bothering any more
nice game bro
Thanks! ^^
Hey, super excited to play but the game crashes at the starting load screen when the text appears. Any idea how to fix it?
I do, would that cause an issue?
I've been testing and I think it may be because of that. I'll work on an update to fix it.
Enjoying the game, but I think it could really use some quality-of-life features, namely:
Thanks for playing the game!
I really appreciate your comment, I completely agree with all the feedback. I'm working on a pretty big update to the game, because it's a game I made a long time ago and I didn't have much experience back then. I opened the project recently because I'm getting a lot of feedback, and looking at the code of the project I've seen several bad practices that I have to change, especially for a paid game and mechanics to redesign and improve.
Thank you very much for the feedback!